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Category: Outdated LotRO InterfacesLarger Crafting Panel
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Name: Larger Crafting Panel   Popular!
Author:
Date: 11-04-2010 08:31 PM
Size: 392.71 Kb
Version: 1.2.0
Rate File: 5 out of 5 with 1 votes  
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Stock UI Volume 3 Book 2
 
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Long Name - Multi Output - Single Use
 
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Multiple Output - Single Use - Mastery
 
Description
(Created for Lord of the Rings Online: Volume 3 Book 2)

IMPORTANT NOTE:
The crafting panel is being changed in the next LotRO patch
(scheduled for November 2010), which will break this custom
skin but may also make it entirely unnecessary. Once the
final patch is released and art asset resources are made
public I will review the changes to the crafting panel and
update this custom skin if improvements or other changes to
the crafting panel are needed.


Description:
-----------
Larger Crafting Panel is a reconfiguration of the stock
Crafting Panel interface, intended to make more efficient
use of the visible display area at 1024×768 (and higher)
resolutions. Redesigning the background and modifying the
layout of almost every button, box, label, checkbox, and
icon on the Crafting Panel has more than quadrupled the
number of items visible in the crafting recipe list.

Requirements:
------------
Designed for 1024×768 display (or larger) - I play at 1024×768.
Any resolution height of 768 or taller *should* work.
A resolution with height of 720 *might* work, with mixed results,
so no guarantees.

Resources:
---------
(Impossible for me to properly modify the user interface without these.)

V3B2 UI Skin Art Pack (by Frosty) (current version)
http://www.lotrointerface.com/downloads/fileinfo.php?id=399
(Last Updated 2010-09-28)

SuperCraft (by The Old One) (for reference)
http://www.lotrointerface.com/downloads/info305-SuperCraft.html
(Last Updated 2010-09-09)

Credits:
-------
Feel free to use, copy, redistribute, or otherwise reproduce
any and/or all parts of this addon in any form(s) permitted
by laws, copyrights, end-user license agreements, terms of
use agreements, and/or any other legally binding contracts
that are explicitly or implicitly defined or undefined in
relation to 'the game' and this addon (including any and/or
all parties mentioned or not mentioned herein) as long as
you give credit to the original author(s) of this addon
- a.k.a. "Me" - for any and all "borrowed" modifications.

Disclaimer(s):
-------------
By installing and using this addon you hereby agree that
addon authors who program, code, and support addons will
not be held responsible if your computer implodes while
using this or any other addon.
- Your mileage may vary, but probably won't.

Known Issue(s):
--------------
None. However, I do not currently have a crafter with cooldowns,
so I cannot test the cooldown label positions at this time.
If you encounter an issue with the cooldown labels being FUBAR'd
(or anything else related to this addon) please leave a comment
at the URL provided below.
http://www.lotrointerface.com/downloads/fileinfo.php?id=446

Version History:
---------------
v1.1.3 (2010-10-25) - Lord of the Rings Online: Volume 3 Book 2
• Initial public release.

v1.1.4 (2010-10-26) - Lord of the Rings Online: Volume 3 Book 2
• Modified background image slightly.
• Removed several comments used to track incremental position changes within code.

v1.2.0 (2010-11-04) - Lord of the Rings Online: Volume 3 Book 2
• Resized the mastery section critical item label and border slightly.
• Moved the critical item icon position slightly (anchored to the critical item label position).
• Moved the Expand/Collapse All buttons from top-right to top-left of recipe list.
• Widened the Search text box(es) slightly.
• Moved the Points Earned label slightly.

- This may be the last update to this custom skin. See "Important Note" at the top.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.1.4
392.29 Kb
Thrashfinger
10-26-2010 07:58 PM
1.1.3
392.10 Kb
Thrashfinger
10-25-2010 11:30 PM
File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 7730
Views: 24667
Favorites: 8
Uploaded By:
 
Last Modified: 11-04-2010 10:30 PM by Thrashfinger    

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Unread 10-28-2010, 09:34 PM  
Thrashfinger
The Wary
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 9
Uploads: 4
Rudimentary instructions on how to integrate (merge) custom skins:

Rudimentary instructions on how to integrate (merge) custom skins:

Step 1) Create NEW addon folder:
• Create a NEW folder within the folder structure (location) where your custom skins are installed.
- (ie, for WindowsXP users something like under My Documents then "\The Lord of the Rings Online\ui\skins\")
- (ie, for Windows Vista and 7 users - I do not know for sure - something like under the user's profile directory then "\The Lord of the Rings Online\ui\skins\").
• Also (and very important) give the folder a unique name that will make sense to you.
- (ie, "MyAddon", "MyAuctionCraftMail", etc.)
• The NEW folder structure should look like My Documents or user's profile folder then "\The Lord of the Rings Online\ui\skins\MyAddon\".
• This name will appear in the "Options" panel, found under "UI Settings" button, "Misc" section, "Current User Skin" dropdown menu, which is where you will select the custom skin to be displayed.

Step 2) Copy or move all art assets (note that some addons do not modify art assets):
• Open the folders containing the two (or more) custom skins you want to integrate (or merge).
• Make sure any modified art assets (ie, custom background images, button icons, etc.) have unique names so they do not conflict and overwrite each other when you combine the resources of both addons (custom skins) into one folder.
• If you find identical names for resources (ie, "background.tga") then append the filenames with a prefix identifying the addon the resource is related to (ie, "LAP_background.tga" for LargerAuctionPanel) before copying or moving them.
• Move or copy all art assets from the SOURCE addons folders to the NEW addon folder created above.

Step 3) Create a single "SkinDefinition.xml" file:
• Open your text editor.
- (ie, EditPlus, EditPad Lite, UltraEdit, your favorite text editor, etc.)
• Create a NEW xml file.
• Save and name the NEW xml file as "SkinDefinition.xml" (making sure to include the xml extension) in the NEW addon folder location created above.
• Make sure the NEW "SkinDefinition.xml" is named EXACTLY "SkinDefinition.xml" and NOT "SkinDefinition.xml.txt" by your text editor (update file name if necessary).
• Add Line 1:
Code:
<?xml version="1.0" encoding="UTF-8"?>
• Add Line 2:
Code:
<opt>
• Add Line 3 (using your own addon name from Step 1, of course):
Code:
<SkinName Name="MyAddon"></SkinName>
• Add Line 4:
Code:
</opt>
• Save the NEW "SkinDefinition.xml" file.

Step 4) Integrate code from SOURCE "SkinDefinition.xml" files:

Step 4.1) Copy/Paste "<Mapping>" code:
• Open the "SkinDefinition.xml" file from the SOURCE addon using your text editor.
• Search for lines containing any "<Mapping>" tags (similar to the following):
Code:
<Mapping ArtAssetID="Auction_Base_BG" FileName="larger_auction_background.tga"></Mapping>
• If found, copy/move all of the <Mapping> tag lines from the SOURCE file, and paste them ABOVE the last line in the NEW "SkinDefinition.xml" file.
• Note that the last line in the NEW "SkinDefinition.xml" file should be:
Code:
</opt>
• Note that there should be one <Mapping> line for each custom art asset found in Step 2 above.
• If any art assets were renamed in Step 2 above, then carefully rename any "FileName"(s) in the NEW "SkinDefinition.xml" file to be consistent with the exact filenames used in Step 2 above.
• SAVE the NEW "SkinDefinition.xml" file. (NOT THE SOURCE FILE!)
• Repeat Step 4.1 for all addons (custom skins) being integrated (merged), then continue to Step 4.2 below.

Step 4.2) Review "<Mapping>" code:
• Review all of the "<Mapping>" lines in the NEW "SkinDefinition.xml" file for duplicate "ArtAssetID" names.
• If any "<Mapping>" lines refer to the same "ArtAssetID" name then you will encounter conflicts between the custom skins you are trying to integrate (ie, attempting to modify the same image), and your merged custom skin will likely not display and/or even load correctly.

Step 4.3) Copy/Paste "<PanelFile>" code:
• Search for lines containing any "<PanelFile>" tags (similar to the following):
Code:
<PanelFile ID="ID_UISkin_Auction_MainField">
• Copy/move the code chunk (all of the code lines) including the tag lines from the "<PanelFile ID="...">" to the "</PanelFile>" tag lines from the SOURCE file, and paste them ABOVE the last line in the NEW "SkinDefinition.xml" file.
• Note that there may be more than one <PanelFile ID="..."> to </PanelFile> code chunk for each custom skin being integrated.
- (ie, LargerAuctionPanel modifies the main panel and two templates.)
• Note that the last line in the NEW "SkinDefinition.xml" file should be:
Code:
</opt>
• Note that there should be only ONE "</opt>" line at the bottom of the "SkinDefinition.xml" file.
• SAVE the NEW "SkinDefinition.xml" file. (NOT THE SOURCE FILE!)
• Repeat Step 4.3 for all addons (custom skins) being integrated (merged), then continue to Step 4.4 below.

Step 4.4) Review "<PanelFile>" code:
• Review all of the "<PanelFile>" lines in the NEW "SkinDefinition.xml" file for duplicate "PanelFile ID" names.
• If any "<PanelFile ID="...">" lines refer to the same "PanelFile ID" name then you will encounter conflicts between the custom skins you are trying to integrate (ie, attempting to modify the same panel), and your merged custom skin will likely not display and/or even load correctly.

Step 5) SAVE and close the NEW "SkinDefinition.xml" file.
• Make sure the NEW "SkinDefinition.xml" is named EXACTLY "SkinDefinition.xml" and NOT "SkinDefinition.xml.txt" by your text editor (update file name if necessary).

Step 6) Close and DO NOT SAVE the SOURCE "SkinDefinition.xml" files.

Step 7) Run the game.

* Your mileage may vary, but probably won't.
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Unread 10-28-2010, 03:25 PM  
wildfire9020
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
? for a beginner

How would I add this to Spirit of Elfwood Reborn UI? I have tried but I keep messing up or does it have to do with my screen res being 1280x800?
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