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Unread 12-22-2010, 07:04 AM  
Evendale
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Re: Re: Thanks for your feedback!

I thought it was the following that caused the parser to crash:

You are healed for 62 of wound damagepoints.
ButtPlug heals you for 62 points of Morale.
ButtPlug heals you for 62 points of Morale.
ButtPlug heals you for 62 points of Morale.
ButtPlug heals you for 62 points of Morale.
ButtPlug heals you for 62 points of Morale.
ButtPlug heals you for 62 points of Morale.

It seems to be immediately when the stone is placed that the line comes up in the combat log. I don't think the succeeding lines cause any issues.

The line doesn't even make grammatical sense so it's possible it was a bug that got added in the last update or something. CStats seems to just ignore it.
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Unread 12-19-2010, 04:57 PM  
Cutholen
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Re: Thanks for your feedback!

The Chilled Barrow-wight hits you for 63 points of Common damage to Power.
The Barrow-wight Caller wounds you for 54 points of Shadow damage.
The Barrow-wight Bowlord wounds you with a minor melee attack for 223 points of Shadow damage.
You wound the Barrow-wight Bowlord with a melee attack for 236 points of Westernesse damage.
Dingenskirchen heals you for 57 points of Morale.
Cyreana heals you for 182 points of Morale.
Veltin heals you for 43 points of Morale.
Veltin heals you for 47 Power points.
You must face target.
The Barrow-wight Bowlord wounds you with a mighty melee attack for 435 points of Shadow damage.
You wound the Barrow-wight Bowlord with Sound the Attack for 402 points of Westernesse damage.
You wound the Barrow-wight Caller with Sound the Attack for 363 points of Westernesse damage.
The Chilled Barrow-wight hits you for 63 points of Common damage to Power.

------------------------

Dingenskirchen is the name of the stone. After that line it crashed

Quote:
1. I was not aware of that, would it be possible for you to send me like 10 lines from your combat log where this happens?

Last edited by Cutholen : 12-19-2010 at 04:58 PM.
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Unread 12-19-2010, 11:04 AM  
vindalfur
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Thanks,

I've added the issue to my bug tracking database.

Quote:
One more bug, in the LUA Windows you can only have numbers with 5 digits... the 6 digit ist cutted off..
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Unread 12-19-2010, 06:35 AM  
Cutholen
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One more bug, in the LUA Windows you can only have numbers with 5 digits... the 6 digit ist cutted off..
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Unread 12-18-2010, 09:39 AM  
vindalfur
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I thought I had fixed that bug, I'll re-open it and investigate, thanks for letting me know.

Jarl

Hey,

Quote:
I have a Problem, the Plugins wirks perfect on my G19 LCD, but ingame LUA Windows shows nothing.

Look at screenshots:



I have a second account, there it works... only on one account it doesn't work.

EDIT:

Okay i found the problem:

C:\Users\xxx\Documents\The Lord of the Rings Online\PluginData\Account 1\AllServers\LoadData

ist written, when you login account 2 you need to delete the

C:\Users\xxx\Documents\The Lord of the Rings Online\PluginData\Account 1\AllServers\LoadData

File and then start LotroLCD then it works.... everytime you login a other account you must delte the Loaddata Files....
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Unread 12-18-2010, 09:38 AM  
vindalfur
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Thanks for your feedback!

1. I was not aware of that, would it be possible for you to send me like 10 lines from your combat log where this happens?

2. Working out when the combat ends is a bit hard but there is a "silver bullet" which I have been planning to implement, basically I can make the LUA plugin tell the C code when the game itself considers the combat to be over, the only time this would not work is when you get stuck in combat in the game :P

2B. I think if the silver bullet is implemented there should be no need for an end combat button but I think a "clear all/reset" button would be useful that's already on my todo list.

Quote:

This parser is really useful, and works perfectly for me 90% of the time.

A couple of minor issues though:

1) When a Rune-Keeper first places their rune-stone down there is one line in the combat log that says "You are healed for xxx". This line breaks the parser every time, and you have to restart LotroLCD to get it working again. A fix for this would be nice so I can keep parsing when I'm grouped with RKs ;P

2) It's probably really hard to work out when Combat ends, but I think it could be improved a bit. In particular, being healed shouldn't prevent the parser from thinking combat has ended (as Minst/RK/Capt HoTs can tick away for a long time after combat ends).

Given (2), one really nice feature that could be added (if you're planning on continuing to work on this) would be a toggle where you can set the parser to stop checking for combat ending (ie: not consider combat over until you switch the toggle off). Similarly, a button to specifically end combat would be nice as well. I don't know if that would be easy or hard to do given how the data is fed to the in-game plugin.
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Unread 12-18-2010, 08:59 AM  
Evendale
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This parser is really useful, and works perfectly for me 90% of the time.

A couple of minor issues though:

1) When a Rune-Keeper first places their rune-stone down there is one line in the combat log that says "You are healed for xxx". This line breaks the parser every time, and you have to restart LotroLCD to get it working again. A fix for this would be nice so I can keep parsing when I'm grouped with RKs ;P

2) It's probably really hard to work out when Combat ends, but I think it could be improved a bit. In particular, being healed shouldn't prevent the parser from thinking combat has ended (as Minst/RK/Capt HoTs can tick away for a long time after combat ends).

Given (2), one really nice feature that could be added (if you're planning on continuing to work on this) would be a toggle where you can set the parser to stop checking for combat ending (ie: not consider combat over until you switch the toggle off). Similarly, a button to specifically end combat would be nice as well. I don't know if that would be easy or hard to do given how the data is fed to the in-game plugin.

Last edited by Evendale : 12-18-2010 at 08:59 AM.
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Unread 12-18-2010, 05:49 AM  
Cutholen
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Hey,

I have a Problem, the Plugins wirks perfect on my G19 LCD, but ingame LUA Windows shows nothing.

Look at screenshots:



I have a second account, there it works... only on one account it doesn't work.

EDIT:

Okay i found the problem:

C:\Users\xxx\Documents\The Lord of the Rings Online\PluginData\Account 1\AllServers\LoadData

ist written, when you login account 2 you need to delete the

C:\Users\xxx\Documents\The Lord of the Rings Online\PluginData\Account 1\AllServers\LoadData

File and then start LotroLCD then it works.... everytime you login a other account you must delte the Loaddata Files....

Last edited by Cutholen : 12-18-2010 at 06:16 AM.
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Unread 12-06-2010, 09:05 AM  
vindalfur
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Hi,

Making LotroLCD work with the French/German clients is a bit of work, the best way would probably be to switch to using the same language files as CStats uses with Regular Expressions but even then I would probably need to subscribe to a euro account to test with both languages.

I don't know when I'll have time to do this since I'm still working on getting all the functionality of LotroLCD into the in-game plugin.
--------------------------------------------------------------------
Bonjour,

La fabrication de LotroLCD avec clients français/allemands est un peu de travail, la meilleure manière serait probablement de commuter à employer les mêmes dossiers de langue que des utilisations de CStats avec des expressions régulières mais même alors je devrais probablement souscrire à un euro compte à l'essai avec les deux langues.

Je ne sais pas quand je peux faire ceci mais probablement pas pendant un moment puisque je travaille toujours à entrer tous les dispositifs dans le dans-jeu plugin.
---------------------------------------------------------------------
Hallo,

LotroLCD Function mit den französischen/deutschen Kunden zu machen ist ein Stückchen der Arbeit, die beste Weise würde sein vermutlich, zur Anwendung der gleichen Sprachdateien wie CStats Gebrauch mit regulären Ausdrücken zu schalten, aber sogar dann ich würde vermutlich zu einem Eurokonto zum Test mit beiden Sprachen unterzeichnen müssen.

Ich weiß nicht, wann ich Zeit habe, dies zu tun, da ich noch an dem Kommen der ganzer Funktionalität von LotroLCD in das Inspiel Einsteck arbeite.


Quote:
hallo. LotroLCD is nice plugin, only do not function also European servern. can be reprogrammed it also runs there? thx
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Unread 12-06-2010, 04:09 AM  
valhalla
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hallo. LotroLCD is nice plugin, only do not function also European servern. can be reprogrammed it also runs there? thx
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Unread 12-01-2010, 01:17 AM  
Uendilor
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Re: Re: Re: Re: Re: Re: Re: Re: Plugin window and G15 window blank

Quote:
I've had a thought, do you by any chance have more than one LoadData.plugindata file (since there should be one per server), it could be that the code I used to find the most recent file is bugged.

Jarl
Sorry for the delay in response, RL got real busy and I was unable to play for a time. The above may have been the problem. When the new patch came in and I was able to play again I installed your newest version, ran it, fired up LotRO, set logging, and loaded the plugin. As before, the G15 screen was populated, but the plugin window was not (well, it was getting populated with titles and a bunch of dashes, so a bit different than before, but still no data population). I started looking around, and found that the executable was writing to a file in <documents path>\The Lord of the Rings Online\PluginData. The .lua scripts appear to want the file to be in <documents path>\The Lord of the Rings Online\PluginData\<account name>\AllServers, and there was a file there as well with just the touch information in it. I shut down the executable (easily, since you now put up a task bar and a readme window, thanks!), deleted the file in the PluginData path, stopped & restarted the plugin, and bingo, it works. Both G15 and plugin window populate. It's a beautiful thing!

Thanks for all your effort on this, and for your patience and help in getting it working!

-Uen
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Unread 11-27-2010, 04:46 PM  
vindalfur
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Just released version 1.1.2

Just uploaded version 1.1.2 which includes a few new things and some bugfixes.

MAKE SURE YOU UNINSTALL ANY PREVIOUSLY INSTALLED VERSIONS of LOTROLCD BEFORE INSTALLING THIS ONE!

Due to the way Windows Installer projects work the installer does not detect previous versions and uninstall because MFC was added to the project.

First of all there is a whole new windows UI, it does not do much at the moment but at least you can start/stop without using the task manager, unfortunately this increases the size of the downloads and memory usage somewhat.

Secondly there is now a configure/settings button which allows users do change which data elements are shown and the opacity of the stats window.

Thirdly I have fixed some bugs and improved the detection methods used for log and communications files so that it should not longer matter at all if LotroLCD is started before the Lotro client or not.

Last but not least the plugin should now be compatible with the Nov 29 update.

Unfortunately I was not able to complete the message/timer system for the LUA plugin in time for this release but It's close and just requires a bit of LUA UI work, hopefully I'll release it sometime next week after the Nov 29 upgrade.

Update: FYI there was a small memory leak in version 1.1.1, it should be corrected in version 1.1.2

Please let me know of any issues or problems you encounter.

Last edited by vindalfur : 12-05-2010 at 09:14 AM.
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Unread 11-19-2010, 06:01 PM  
sortec
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okay, that worked. LOTROLCD.exe has to be the last thing to load for it to work.

Load order
Launch lotro
start combat logging
/plugins load manager
alt tab to desktop
launch lotrolcd.exe

The lotrolcd window in game is being populated and my lcd has 6 bars. The three on the left are solid with no text. The three on the right say C dmg (I assume combat damage dealt?) F dps (my dps?) and L tdps . Okay, I read your faq. Apparently I am in mixed mode setup. Pressing button 4 brings up 4 lines of data... pet data, my data, and mob damage to me (does that include to the pet as well?)




Yes, this is because they implement the Logitech LCD plugin inside the game that's running (same exe), lotrolcd.exe however is not the same exe as lotro.exe and therefor you have to manually select it.


Quite possible, try starting the game and logging before starting LotroLCD and see if that makes a difference.


Currently the only way is to use the task manager, in the next release there is a better windows UI to start, stop and such.


LotroLCD should automatically locate the most recent combat log, it searches under your "My Documents"\"The Lord of the Rings Online" folder for the most recent file matching "Combat_*.txt"

Last edited by sortec : 11-19-2010 at 06:23 PM.
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Unread 11-19-2010, 09:30 AM  
vindalfur
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Quote:
I will give that a shot when I get home from work. However, other games auto load when it senses the game is running. It has worked like that for Eq2, lotro (oem screen), combat arms, and several others.
Yes, this is because they implement the Logitech LCD plugin inside the game that's running (same exe), lotrolcd.exe however is not the same exe as lotro.exe and therefor you have to manually select it.

Quote:
However, I still think there is a problem with the windows hook since the lotrolcd window in game never gets populated. So, as of right now, I am not certain that I even have that functionality. While the g15 screen would be nice, its not really necessary.
Quite possible, try starting the game and logging before starting LotroLCD and see if that makes a difference.

Quote:
Also, how do we end the windows program? Since there is no icon on the task bar, there is no other way to close it other than using the task manager to end the process.
Currently the only way is to use the task manager, in the next release there is a better windows UI to start, stop and such.

Quote:
I had another thought... no where do I tell the plugin where the combat logs are.... so how does it know? I assume you are looking in the my documents folder, but what folder structure under that?
LotroLCD should automatically locate the most recent combat log, it searches under your "My Documents"\"The Lord of the Rings Online" folder for the most recent file matching "Combat_*.txt"
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Unread 11-19-2010, 08:57 AM  
sortec
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I will give that a shot when I get home from work. However, other games auto load when it senses the game is running. It has worked like that for Eq2, lotro (oem screen), combat arms, and several others.

However, I still think there is a problem with the windows hook since the lotrolcd window in game never gets populated. So, as of right now, I am not certain that I even have that functionality. While the g15 screen would be nice, its not really necessary.

Also, how do we end the windows program? Since there is no icon on the task bar, there is no other way to close it other than using the task manager to end the process.


I had another thought... no where do I tell the plugin where the combat logs are.... so how does it know? I assume you are looking in the my documents folder, but what folder structure under that?



OK,

Since you have other applications enabled and running for your Logitech LCD you will have to select which application to show, press the small round button furthest to the left under your lcd, this should enable you to select which application is shown on your Logitech LCD Screen.

Jarl

Last edited by sortec : 11-19-2010 at 09:07 AM.
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