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Unread 10-25-2010, 04:45 PM  
Grixal
The Undefeated

Forum posts: 5
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Quote:
Please make sure you have the latest version (v1.08.2).

The issue you describe was present only in v1.08, and results from a change in the way cooldown information is saved, requiring players to manually (re)set their cooldowns. Failure to do so will result in that error you describe. From v1.08.1 on, this issue was remedied by automatically setting cooldown values to "0" if the plugin comes across any "nil" (i.e. blank) values. Sorry for the trouble, and the bad first impression
I have the 1.0.8.2 version, but will download it and try it again. Maybe I did something wrong.

I dragged and dropped cure potions into the 4 slots at the bottom, but I never entered any cooldown times in the boxes.

You said it automatically sets them to zero if left blank, but in my case I do not think that happened.

Last edited by Grixal : 10-25-2010 at 04:47 PM.
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Unread 10-25-2010, 02:47 PM  
Digital_Utopia
The Undying
 
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Forum posts: 207
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Quote:
I installed and tried it out because I liked the idea behind it.

As soon as I clicked one of the cures I started getting non-stop spam in the chat window about some cooldown error having to do with math.
Please make sure you have the latest version (v1.08.2).

The issue you describe was present only in v1.08, and results from a change in the way cooldown information is saved, requiring players to manually (re)set their cooldowns. Failure to do so will result in that error you describe. From v1.08.1 on, this issue was remedied by automatically setting cooldown values to "0" if the plugin comes across any "nil" (i.e. blank) values. Sorry for the trouble, and the bad first impression
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Unread 10-25-2010, 05:23 AM  
Grixal
The Undefeated

Forum posts: 5
File comments: 4
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I installed and tried it out because I liked the idea behind it.

As soon as I clicked one of the cures I started getting non-stop spam in the chat window about some cooldown error having to do with math.

Last edited by Grixal : 10-25-2010 at 05:27 AM.
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Unread 10-24-2010, 04:43 AM  
Zeetocht
The Wary

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File comments: 18
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Quote:
Looks like the numeric Power value at the bottom of the Power bar could be moved a coupla pixels to the right:

http://i268.photobucket.com/albums/j...12-44-42AM.jpg

Definitely not a show stopper, just pickin' nits
I just downloaded and installed 1.08.2 and while I was messin' with it I noticed something- the percentage and numeric morale values are offset from each other but the power values are not. If the power values were offset like the morale values my little nit might be addressed.

Again, not a show stopper, I really like this plugin- just thought I'd let ya know. And besides, you gave me permission to pick as many nits as I want

Last edited by Zeetocht : 10-24-2010 at 04:46 AM.
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Unread 10-24-2010, 01:34 AM  
Digital_Utopia
The Undying
 
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Quote:
If you're going to work at this, I have a small suggestion - a "move to center" option within the options, to fix the problem accidentally moving it that one pesky pixel to the left that's going to bug you for hours and hours, and you CAN'T get it right by manually moving it Really minor thing, though, so no worries if this gets stuck on the bottom of the list
...
Okay, since the display issue with the debuff bar still exists, and like I said, was supposed to be fixed with the last release, I'm going to kill two birds with one stone, and fix both issues with the next release.

The fix I have in mind for the centering will automatically adjust the values of the default position based on the player's screen resolution. So if they haven't saved settings for that character, account etc. it will start off centered.

I like your idea of a "move to center" button though, but I can't guarantee it will show up in the next release. This is mostly due to the whole positioning/bar spacing mess. I will however give it a try and if it doesn't work out, it will show up in the next big update (v1.1) where that mess is going to be fixed.

As far as the UI skins go, while I'm not an expert on the subject by any means, if I have some time I'll take a look at which elements need to be changed, and maybe throw together a small app to convert existing skins. Basically what it boils down to is adding all the necessary element tags to the skin file, removing the existing tags for those elements (if any) for that skin, and copying over whatever image you want to use for an icon.

At any rate, I'm going to go kill some bugs and should have an update ready sometime today. Thanks again!
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Unread 10-21-2010, 10:37 AM  
ChrisChris
The Wary

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Quote:
I'm glad you like it, but let's see if I can address those quibbles

1. First off this is something that I probably should've thrown in a fix for by now, but it was kinda overlooked in the process of fixing other things. Originally it would center by default, but this caused problems with both custom positions and bar spacing, so it was removed - without coming up with a better solution. Essentially what happens is if there are no saved settings, it uses a collection of default values - the position is part of those values, and like you guessed - since it was developed on a non-widescreen display (1280x1024), those values reflect that. I will make a note of this, and have it set the default values for the current display for the next update
If you're going to work at this, I have a small suggestion - a "move to center" option within the options, to fix the problem accidentally moving it that one pesky pixel to the left that's going to bug you for hours and hours, and you CAN'T get it right by manually moving it Really minor thing, though, so no worries if this gets stuck on the bottom of the list

Quote:
2. Please make sure you have the latest version (v1.08.1) and let me know if the debuff bar is still misbehaving. The main focus of this last update was to address display issues involving hiding the UI as well as positioning mode, so this issue should be fixed. However, stranger things have happened - so if you're still experiencing that issue please let me know so I can track down the problem.
Well, I have buffbars installed as well, and I thought they might not get along very well I MIGHT not have the latest version - I can't check in-game now, but the folders I have were created on the 10th october, and I see an update was made the day after. So I'll get the new version and check if this issue persists and update.

EDIT: Using the latest version: I opened options, toggled "Show Debuff Bar" and set the opacity at ~30ish. It shows up, I move around. Hit F12, hit Print Screen, hit F12. The debuff bar is invisible. I have to toggle it off, then back on, to get it to show up. I don't know what causes it. If I can do anything, let me know.

Quote:
3. Sadly, no. This is the main reason why it originally didn't come with the option to hide the vitals, as there's no way to perform the actions with the API that the right-click menu provides. To be honest, I recommend finding a skin to hide most of the vitals graphics, leaving you an icon to use instead. That way it doesn't take up any where near as much room, and you still have access to that menu. When such a time comes that these actions are available to the API, I will work out a way to provide that context menu.

Most likely this will take the form of a small button at the bottom of the HUD, as there's really no way of making something visible to the mouse for only right clicking. So if I were to make it so you could right-click on Palantir itself, you could run into problems when positioning the camera (i.e. if your cursor is over one of the bars when you attempt to move the camera, it won't work - and that includes the entire "box" around the bar itself)

Thanks for your time and I hope I helped a bit
I was hoping to avoid having to use a new UI element, mainly because I don't know how to get it to play nice with the one I use atm (daimonUI). But I'll look around

Thanks for the reply!

Last edited by ChrisChris : 10-21-2010 at 12:37 PM.
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Unread 10-20-2010, 07:56 PM  
Digital_Utopia
The Undying
 
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Quote:
Very nice plugin, really enjoying it so far. A couple of minor quibbles, could be related to my plugin setup or not.

On a wide-screen resolution, it's not centered when first started. After manually positioned, it's right for all chars, but the initial setup seems designed for a non-widescreen setup.

If I use F12 , then take a screenshot, the debuff indicator bar shows up, even if it was disabled before that. If I open the options, it still shows as disabled. Quickly turning this off and on fixes it. I got around it by making it fully transparent.

And something that's been bugging me for a while... Is it possible to have a way to access the various menus that come with your portrait, but not having the game vitals up? I disabled the game vitals, because they were unnecessary with Palantir. But I cannot reach the fellowship maneuvers, loot settings, leave instance, etc, which is a bit problematic. Is there a way to incorporate those in a new version? Or just something to right click to access those.
I'm glad you like it, but let's see if I can address those quibbles

1. First off this is something that I probably should've thrown in a fix for by now, but it was kinda overlooked in the process of fixing other things. Originally it would center by default, but this caused problems with both custom positions and bar spacing, so it was removed - without coming up with a better solution. Essentially what happens is if there are no saved settings, it uses a collection of default values - the position is part of those values, and like you guessed - since it was developed on a non-widescreen display (1280x1024), those values reflect that. I will make a note of this, and have it set the default values for the current display for the next update

2. Please make sure you have the latest version (v1.08.1) and let me know if the debuff bar is still misbehaving. The main focus of this last update was to address display issues involving hiding the UI as well as positioning mode, so this issue should be fixed. However, stranger things have happened - so if you're still experiencing that issue please let me know so I can track down the problem.

3. Sadly, no. This is the main reason why it originally didn't come with the option to hide the vitals, as there's no way to perform the actions with the API that the right-click menu provides. To be honest, I recommend finding a skin to hide most of the vitals graphics, leaving you an icon to use instead. That way it doesn't take up any where near as much room, and you still have access to that menu. When such a time comes that these actions are available to the API, I will work out a way to provide that context menu.

Most likely this will take the form of a small button at the bottom of the HUD, as there's really no way of making something visible to the mouse for only right clicking. So if I were to make it so you could right-click on Palantir itself, you could run into problems when positioning the camera (i.e. if your cursor is over one of the bars when you attempt to move the camera, it won't work - and that includes the entire "box" around the bar itself)

Thanks for your time and I hope I helped a bit
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Unread 10-18-2010, 12:24 PM  
ChrisChris
The Wary

Forum posts: 2
File comments: 5
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Very nice plugin, really enjoying it so far. A couple of minor quibbles, could be related to my plugin setup or not.

On a wide-screen resolution, it's not centered when first started. After manually positioned, it's right for all chars, but the initial setup seems designed for a non-widescreen setup.

If I use F12 , then take a screenshot, the debuff indicator bar shows up, even if it was disabled before that. If I open the options, it still shows as disabled. Quickly turning this off and on fixes it. I got around it by making it fully transparent.

And something that's been bugging me for a while... Is it possible to have a way to access the various menus that come with your portrait, but not having the game vitals up? I disabled the game vitals, because they were unnecessary with Palantir. But I cannot reach the fellowship maneuvers, loot settings, leave instance, etc, which is a bit problematic. Is there a way to incorporate those in a new version? Or just something to right click to access those.
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Unread 10-11-2010, 11:33 PM  
Digital_Utopia
The Undying
 
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Quote:
Thanks for the reply DU. I have absolutely no experience when it comes to lua and when I look at it I can't make sense of it. So when it comes to what's possible and what is not I have no clue. :/

Once again, thank you for all the work you do on this plugin. It has allowed me to do away with my vitals, while making it much more visible. I don't know how many times I've died on my healer because I was getting tunnel vision watching everyones bar but my own.
No worries I mean, really what's possible, and what's not shouldn't be your concern - that's for me (and of course other authors) to worry about
The only thing I request from non-authors are simple suggestions, and what they think would be cool/useful. Even if it can't be done at this time, it doesn't mean I'm going to forget about it - or not think of possibilities to achieve the same goal.

I'm very happy that you find so much use in it - and I hope I can continue to make it even more useful as time goes on.
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Unread 10-11-2010, 09:54 AM  
Uthboth
The Undying
 
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Thanks for the reply DU. I have absolutely no experience when it comes to lua and when I look at it I can't make sense of it. So when it comes to what's possible and what is not I have no clue. :/

Once again, thank you for all the work you do on this plugin. It has allowed me to do away with my vitals, while making it much more visible. I don't know how many times I've died on my healer because I was getting tunnel vision watching everyones bar but my own.
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Unread 10-11-2010, 09:02 AM  
Digital_Utopia
The Undying
 
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Forum posts: 207
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Quote:
Looks like the numeric Power value at the bottom of the Power bar could be moved a coupla pixels to the right:

http://i268.photobucket.com/albums/j...12-44-42AM.jpg

Definitely not a show stopper, just pickin' nits
Yeah, I agree it's annoying. Funny thing is one of the updates actually moved it to the left, because it was too far to the right - and now, somehow it's a bit too far to the left. I will attempt to reason with it while I'm working on a bar revamp as part of the next major release.

That being said, by all means feel free to pick as many nits as you like. Perfection may be impossible, but that's sure not going to stop me from trying lol

Quote:
Very nice plugin.

I'm wondering if you have any plans (or if it would be possible) to include target and target's target vitals on the HUD.

I know there was a HUD addon for WoW that did this, and found it extremely useful.

Target vitals were displayed inside of the player vitals. That is, between the bars for player vitals and the player's character.

Target's target vitals were displayed below the character.

An extremely miniaturized version of the result would look something like this:

(( _ ))
I plan on including as much data as a HUD should display as soon as it's possible to do so. Unfortunately, the information you see right now is the limit of what the API has access to at this point. As the API increases I hope to include such things as target vitals, progress/cast bar, target-target vitals, class related meters (i.e. focus/attunement/fervour, etc), "Saved" target vitals, dps/hps readout, and really anything else that's possible to display that a player might need to keep their eye on in the middle of combat.

The goal of the next major release (v1.1) is going to put Palantir at a point where it is set up to easily accept multiple bars and types of bars with a minimum of effort, so all that would be left - is just waiting on Turbine.

Quote:
Would you be able to add two morale and two power pot slots to cue up like what is in buffbars? I ask for two because there are the morale and power pots you can get from the store with their own cooldown.
If I could find some way of incorporating morale/power pots into the HUD, I most certainly would, but at this point a simple quickslot bar placed next to the HUD would be the best I could do, which makes this less of a HUD thing, and more of just a quickslot plugin thing.

Unlike the debuff bar, there's nothing really to indicate that the main bars don't already - meaning the fancy cooldown meter/count would be uneccessary.

Also placing slots behind the main bars is problematic as well - especially when dealing with more than one pot, but even still - since you can't change the size of a quickslot reliably - the user would either be forced to guess where each slot is, or have to slot multiple quickslots behind it. Either way it would just be a big mess, especially compared to just adding custom quickslots on either side - whether that be Buffbars, Tonicbars, or Kragenbars

Don't get me wrong, it's not that I don't see the benefit of it - it's just that I don't see a way of doing it at this time, that can be any better than already existing methods. And I'm not about to start duplicating other author's plugins just so that people can have everything in one plugin I will however, continue to keep this idea in mind - and if/when I come up with a way to pull it off better than just using simple quickslots, I'll be happy to add it.
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Unread 10-11-2010, 02:59 AM  
Zeetocht
The Wary

Forum posts: 1
File comments: 18
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Looks like the numeric Power value at the bottom of the Power bar could be moved a coupla pixels to the right:

http://i268.photobucket.com/albums/j...12-44-42AM.jpg

Definitely not a show stopper, just pickin' nits
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Unread 10-11-2010, 12:37 AM  
Lokor
The Wary

Forum posts: 1
File comments: 6
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Very nice plugin.

I'm wondering if you have any plans (or if it would be possible) to include target and target's target vitals on the HUD.

I know there was a HUD addon for WoW that did this, and found it extremely useful.

Target vitals were displayed inside of the player vitals. That is, between the bars for player vitals and the player's character.

Target's target vitals were displayed below the character.

An extremely miniaturized version of the result would look something like this:

(( _ ))

Last edited by Lokor : 10-11-2010 at 12:43 AM.
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Unread 10-10-2010, 11:15 PM  
Uthboth
The Undying
 
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Would you be able to add two morale and two power pot slots to cue up like what is in buffbars? I ask for two because there are the morale and power pots you can get from the store with their own cooldown.
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Unread 10-10-2010, 11:52 AM  
Digital_Utopia
The Undying
 
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Forum posts: 207
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Quote:
I really enjoy this plugin, which has made it easier to see my health and power in the thick of battle. As a guardian, I just don't have the time to take my eyes off the action to see my health and power up in the corner of a big wide screen monitor.

I have encountered an issue with the latest build on my hunter though. I put Purge Poison on the bar on the bottom. But, every time I use it there, the following error spams the chat window until I reload all of the plugins (seriously, it'll keep spamming this forever unless I reload the plugins):



So, for now, I have Purge Poison on my normal bars until this issue is resolved.

Happy hunting!
If you've just upgraded to v1.08, make sure you've reset your cooldowns in the Options panel- cooldown info is now saved in a completely different file, so when you first load it up, the coolDown options boxes will be blank.

As of right now, I know of no other cause for this issue, nor have I been able to replicate it myself. I would obviously like to find the cause for this problem - so any additional information would be helpful
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