lotrointerface.com
Search Downloads


Go Back   LoTROInterface > LotRO Stand-Alone Plugins > Action Bars & Main Bar


Post A Reply
Author Comments Comment Options
Unread 11-19-2010, 11:16 AM  
NikolaiWolf
The Wary

Forum posts: 0
File comments: 10
Uploads: 0
NuclearTonic:

Sorry I didn't post my actual location before. I am located in the United States (state of Georgia.) So no overseas, out of connection aspect at all.

Let me know if I can give you anything else that might help with this issue.

NikolaiWolf
NikolaiWolf is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-19-2010, 08:55 AM  
NuclearTonic
The Undefeated
 
NuclearTonic's Avatar
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 247
Uploads: 1
Quote:
As background, using Windows 7, English format, with both a current and default location of the United States and a US keyboard. Let me know if you need any other data.
Ok, but it sounds like you might not be located in the US? The reason I ask, is that I thought I fixed your issue. If I didn't, that would imply that that when I'm trying to convert the old Events into the new ones, I'm not taking into account the Language conversion I have to do to work around a Turbine issue. I'll take a look at that later tonight.

Quote:
1) Checked out the TonicBarsSettings.plugins. Noticed it's in AllCharacters folder. Shouldn't you be making this file be character specific and appearing in the character folders?
Turbine provided us with alternatives for saving data. There are legitimate reasons they did this. The way I'm using it falls under that umbrella. Basically I want characters to share data, the only way to do that is by pushing the settings file into a shared location.
Quote:
2) Anyway I checked out the file and interestingly the "isCombatBar" settings are all false ... yet for the one bar that I do have set as "In Combat" the box is ticked but the data file doesn't reflect that. And as mentioned another bar which is neither checked and has "false" in the data file still comes up.
I am in the process of deprecating the isCombatBar because it makes little sense. When I was moving this stuff into the bar.events section of the settings anyway, I figured I'd change the name to displayInCombat to be true or false. (And it's only copied if it's TRUE to reduce the number of entries). The next release will totally remove isCombatBar and most of the old legacy settings. One small step at a time.

Quote:
However, I'm not sure I'm understanding the utility of the new trigger event with the buffs.
tmclean: I think the issue is that for a Lore Master, this doesn't help you a whole lot at ALL. (but there are uses for it) The main use case is for other Reactionary classes like the Guardian, Minstrel, Burglar, Champion, etc. Because the LM is mostly a De-buffer and we can't check the Targets Buffs, this is less useful for you.

As to displaying bars when the Buff is not loaded, I've been toying around with how to display this for a long time. I think I have a good idea, and I'll see what I can do moving forward.

Quote:
Thanks for adding the "Out of Combat" trigger option I suggested but it doesn't seem to be working.
This was intended to get added (as its' very little code) but it got lost in the shuffle. I'll get a fix out for you soon on that one.

Last edited by NuclearTonic : 11-19-2010 at 12:46 PM.
NuclearTonic is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-19-2010, 07:54 AM  
Kaldris
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Ok Nukeman I appreciate that I was a little harsh on the buggy statement. I'm also a coder and I guess seeing bugs persisting from major versions v1.0 to 2.0. Call me a purist if you will.

I tried out 2.0.1
- You've resovled the bugs creating/renaming/deleting bars. Good job
- ALT/SHIFT/CTRL triggers still not working. Those keys are not mapped to any other functions.
- On combat trigger: I have a bar popping up in combat even though the trigger is not set for it. The other bar works fine.
- When doing a fresh install you get errors unless the Turbine debug plugin is installed. I had to install it otherwise you get errors that stop the load.

Observations:

1) Checked out the TonicBarsSettings.plugins. Noticed it's in AllCharacters folder. Shouldn't you be making this file be character specific and appearing in the character folders?
2) Anyway I checked out the file and interestingly the "isCombatBar" settings are all false ... yet for the one bar that I do have set as "In Combat" the box is ticked but the data file doesn't reflect that. And as mentioned another bar which is neither checked and has "false" in the data file still comes up.

So I decided to hack the data file and with a text editor change the settings to what I wanted

OLD DATAFILE
Code:
return 
{
	["Kalisse"] = 
	{
		["selectedBar"] = 2.000000,
		["version"] = "v2.0.1",
		["nextBarId"] = 8.000000,
		["playerClass"] = 162.000000,
		["bars"] = 
		{
			[1.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = false,
				["onMouseOver"] = 1.000000,
				["isAlt"] = false,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = false,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = false,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70003E8A",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 11.000000,
				["y"] = 416.000000,
				["x"] = 231.000000,
				["events"] = 
				{
					["isAlt"] = true,
					["healthTrigger"] = 0.250000,
					["categories"] = 
					{

					},
					["powerTrigger"] = 0.250000
				},
				["barName"] = "BuffBars",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			},
			[2.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = false,
				["onMouseOver"] = 1.000000,
				["isAlt"] = false,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = false,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = false,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70001270",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 5.000000,
				["y"] = 470.000000,
				["x"] = 515.000000,
				["events"] = 
				{
					["categories"] = 
					{

					},
					["healthTrigger"] = 0.250000,
					["powerTrigger"] = 0.250000,
					["displayInCombat"] = true
				},
				["barName"] = "CombatBars",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			},
			[4.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = false,
				["onMouseOver"] = 1.000000,
				["isAlt"] = false,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = false,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = false,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70003E88",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 5.000000,
				["y"] = 423.000000,
				["x"] = 289.000000,
				["events"] = 
				{
					["categories"] = 
					{

					},
					["healthTrigger"] = 0.250000,
					["powerTrigger"] = 0.250000,
					["isControl"] = true
				},
				["barName"] = "EmoteBars",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			},
			[3.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = false,
				["onMouseOver"] = 1.000000,
				["isAlt"] = false,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = false,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = false,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70003184",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 5.000000,
				["y"] = 442.000000,
				["x"] = 390.000000,
				["events"] = 
				{
					["categories"] = 
					{

					},
					["isShift"] = true,
					["displayInCombat"] = false,
					["powerTrigger"] = 0.250000,
					["healthTrigger"] = 0.250000,
					["isControl"] = false
				},
				["barName"] = "EmergencyBar",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			}
		},
		["barMode"] = 1.000000,
		["wrapperSettings"] = 
		{
			["visible"] = true,
			["positionY"] = 5.000000,
			["positionX"] = 8.000000
		}
	}
}
I manually changed the InCombat setting for my CombatBar... and also forced "true" values on some of the bars ctrl/shift/alt values:

Code:
return 
{
	["Kalisse"] = 
	{
		["selectedBar"] = 2.000000,
		["version"] = "v2.0.1",
		["nextBarId"] = 8.000000,
		["playerClass"] = 162.000000,
		["bars"] = 
		{
			[1.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = false,
				["onMouseOver"] = 1.000000,
				["isAlt"] = true,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = false,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = false,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70003E8A",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 11.000000,
				["y"] = 416.000000,
				["x"] = 231.000000,
				["events"] = 
				{
					["isAlt"] = true,
					["healthTrigger"] = 0.250000,
					["categories"] = 
					{

					},
					["powerTrigger"] = 0.250000
				},
				["barName"] = "BuffBars",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			},
			[2.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = true,
				["onMouseOver"] = 1.000000,
				["isAlt"] = false,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = false,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = false,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70001270",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 5.000000,
				["y"] = 470.000000,
				["x"] = 515.000000,
				["events"] = 
				{
					["categories"] = 
					{

					},
					["healthTrigger"] = 0.250000,
					["powerTrigger"] = 0.250000,
					["displayInCombat"] = true
				},
				["barName"] = "CombatBars",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			},
			[4.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = false,
				["onMouseOver"] = 1.000000,
				["isAlt"] = false,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = true,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = false,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70003E88",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 5.000000,
				["y"] = 423.000000,
				["x"] = 289.000000,
				["events"] = 
				{
					["categories"] = 
					{

					},
					["healthTrigger"] = 0.250000,
					["powerTrigger"] = 0.250000,
					["isControl"] = true
				},
				["barName"] = "EmoteBars",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			},
			[3.000000] = 
			{
				["visible"] = false,
				["isCombatBar"] = false,
				["onMouseOver"] = 1.000000,
				["isAlt"] = false,
				["opacity"] = 1.000000,
				["quickslotColumns"] = 1.000000,
				["isControl"] = false,
				["locked"] = false,
				["backgroundColorGreen"] = 0.000000,
				["isShift"] = true,
				["quickslotSpacing"] = 1.000000,
				["quickslotSize"] = 36.000000,
				["useBackgroundColor"] = false,
				["useFading"] = false,
				["quickslots"] = 
				{
					[1.000000] = 
					{
						["Data"] = "0x70003184",
						["Type"] = 6.000000
					}
				},
				["quickslotCount"] = 5.000000,
				["y"] = 442.000000,
				["x"] = 390.000000,
				["events"] = 
				{
					["categories"] = 
					{

					},
					["isShift"] = true,
					["displayInCombat"] = false,
					["powerTrigger"] = 0.250000,
					["healthTrigger"] = 0.250000,
					["isControl"] = false
				},
				["barName"] = "EmergencyBar",
				["backgroundColorBlue"] = 0.000000,
				["barType"] = 1.000000,
				["fadeOpacity"] = 1.000000,
				["backgroundColorRed"] = 0.000000
			}
		},
		["barMode"] = 1.000000,
		["wrapperSettings"] = 
		{
			["visible"] = true,
			["positionY"] = 5.000000,
			["positionX"] = 8.000000
		}
	}
}
When I logged out and back in again and loaded TonicBars I saw what I think is a parse problem with your code:

isCombatBar
Loaded plugin "TonicBars"

Looks like the value isn't being read correctly.

Once I re-opened TonicBars... the plugin overwrote the data file and reset all the values back to false!
Kaldris is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-19-2010, 07:49 AM  
NikolaiWolf
The Wary

Forum posts: 0
File comments: 10
Uploads: 0
Just tried 2.0.1 and get a virtually identical error on loading the plugin. Here are my steps:

-- installed 2.0.1 clean (i.e. deleted v 1.5.2 version of Tonic from plugins subdirectory, then copied 2.0.1 of tonic directly into Plugins.)

-- in game, type /plugins load Tonicbars

-- in my chat box, I get the following message:

...s Online\Plugins\Tonic\TonicBars\SettingsManager.lua :28: attempt to index local 'value' (a number value)
Unable to load Tonicbars.

As background, using Windows 7, English format, with both a current and default location of the United States and a US keyboard. Let me know if you need any other data.

I will return to 1.5.2 for now (I've come to depend on Tonicbars!) but will keep checking here to see if you need anything more.

I hope this helps, and thank you for being so responsive.

Nikolaiwolf

UPDATE:

I thought it might be a problem with loading a complex Tonicbars config, so I fired up a toon that had no Tonicbars yet configured. Same issue, I'm afraid.

Last edited by NikolaiWolf : 11-19-2010 at 08:02 AM.
NikolaiWolf is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-19-2010, 07:33 AM  
Boroming
The Wary

Forum posts: 0
File comments: 3
Uploads: 0
with 2.0.1 it's all fixed
i guess it was a problem from the default language

ty and very nice plugin :P
Boroming is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-19-2010, 12:52 AM  
tmclean
The Wary
 
tmclean's Avatar

Forum posts: 0
File comments: 13
Uploads: 0
"You should be able to configure your class and see the currently configured Visibility Buffs (Events) that you can trigger bars off of. Let me know if you are still experiencing issues.

Tonic"

Yes, after deleting the 2.0 folder and installing the 2.01 folder, I *do* see the new buff event triggers and they are working as advertised when I select one and apply it to a tonicbar.

However, I'm not sure I'm understanding the utility of the new trigger event with the buffs.

I'm sure I'm just fixated on the idea of having a trigger be the opposite of what's happening. Sort of a "make this bar visible if the following buff is NOT on me" function that would serve as a pop-up reminder to refresh my self/pet buffs when they run out.

I will have to give some thought as to what OTHER skills I would want to show when I have a buff triggered event.

Anyway, thanks for the 2.01 update and I'll add more comments/ideas as I continue to use the plugin.
tmclean is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-19-2010, 12:41 AM  
Sinjyn
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Thanks for adding the "Out of Combat" trigger option I suggested but it doesn't seem to be working. When I try to check the box to enable it on a Quickbar I get the following error:

...rd of the Rings Online\Plugins\Tonic\UI\CheckBox.lua:100: attempt to call method 'CheckedCallback' (a nil value)
Sinjyn is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 11:01 PM  
NuclearTonic
The Undefeated
 
NuclearTonic's Avatar
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 247
Uploads: 1
v2.0.1 is out and it addresses a lot of small annoying problems. The one major one is described at the end of this post. Please let me know or submit a ticket if you are still seeing issues.

Quote:
SettingsManager.lua:31: attempt to index local 'value' (a number value)
...
Any suggestions?
Things like the file and line number is 100% exactly what I need to fix something. I'm pretty sure I have addressed your problem in v2.0.1 Let me know if it does not!

Quote:
I used the plugin for several hours and in many, many fights last night and didn't notice anything different from the previous 1.51 version I had upgraded from. Essentially, I figured that due to limited input from the community, the new buff triggers for the classes was likely "in there" but not fleshed out yet.
Alright, so there was a few things going on that you helped identify for me. In v2.0 when you selected your class under General options, it would "copy" the main menu and you could go into your Trigger options to have bar visibility trigger from Buffs on your charcter etc, but if you closed that menu and tried again, it would default to some random value basically. This has been addressed.

You should be able to configure your class and see the currently configured Visibility Buffs (Events) that you can trigger bars off of. Let me know if you are still experiencing issues.

Tonic

Last edited by NuclearTonic : 11-18-2010 at 11:07 PM.
NuclearTonic is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 09:44 PM  
tmclean
The Wary
 
tmclean's Avatar

Forum posts: 0
File comments: 13
Uploads: 0
Loving Tonicbars

Hey, I just wanted to add my .02 cents worth here for Tonicbars. It has pretty much replaced the functionality of several other plugins I used before discovering it.

I went to the beta page several times (I noted lots of page "views" but little or no "posts") and avoided posting something for fear of sounding "dumb" as I'm no expert on the Lore-Master class.

Anyway, I downloaded the 2.0 version and had no troubles installing it after deleting my old folder in the plugins directory. Everything seems to be working fine. I do, however, have a question about what I'm supposed to see (if there's anything there yet) when I choose the Loremaster as my class in Tonicbars?

I anticipated it might pop up a quick key for when a self buff or pet buff is no longer running ala WardenEase plugin for Guardians.

I used the plugin for several hours and in many, many fights last night and didn't notice anything different from the previous 1.51 version I had upgraded from. Essentially, I figured that due to limited input from the community, the new buff triggers for the classes was likely "in there" but not fleshed out yet.

One of the ways I am using Tonicbars with my Lore-master is using the "hidden" attribute and the "health %" slider to show my Wisdom of the Council quick key at 25% health and my "Man Heal -- OH CRAP!" quick key at 10%. These two quick keys are positioned in the center of my screen where the action is and pop-up/become visible when I need them and stay hidden when I don't. I plan on using a similar approach with my other combat-related short-cuts to clean up my interface and only show me quick keys in a context sensitive manner based on in-combat or out-of-combat.

Anyway, I just wanted to give you some feedback that I didn't in the beta format and thank you for making the game easier to play and MUCH LESS cluttered! To me, your 6000+ lines of code are incredible and much appreciated!

Tom McLean

Maclean -- Lvl 52 Lore-master -- Vilya
tmclean is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 08:22 PM  
NikolaiWolf
The Wary

Forum posts: 0
File comments: 10
Uploads: 0
I also love Tonicbars, and have used every version up to v. 1.5.2 without difficulty. However, when I installed V.2.0, I get the same line as reported below:

...s Online\Plugins\Tonic\TonicBars\SettingsManager.lua :31: attempt to index local 'value' (a number value)

I am located in the state of Georgia, USA, have my version of Windows 7 set to English format, with both a current and default location of the United States and a US keyboard.

Also, as instructed below, when I installed 2.0, I deleted the existed Tonic subfolder first.

Any suggestions?

Thanks again for such great work.
NikolaiWolf is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 05:00 PM  
Eili
The Undying
 
Eili's Avatar
Interface Author - Click to view interfaces

Forum posts: 159
File comments: 177
Uploads: 13
Question: do you live in France? The reason I ask is that this seems to be an Operating System setting. The Client just reads in the value and when TonicBars asks the Turbine Api what Locale you are using it's coming back with "fr" for french. One of the improvements I have planned is to allow you to configure your language independent of what the client reports, but that'll come later.

I live in Montreal. and I am using the USA client.

Last edited by Eili : 11-18-2010 at 05:01 PM.
Eili is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 04:50 PM  
Lonthor
The Wary
 
Lonthor's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
Error with 2.0

Hi! Love TonicBars btw.

I added 2.0 after deleting the old folder. I am getting the following error:
...s Online\Plugins\Tonic\TonicBars\SettingsManager.lua :31: attempt to index local 'value' (a number value)

If I revert to 1.5.2 it works fine.

I saw you intend an upload tonight that I will try. Just wanted to let you know of this error.

Thanks for the great work on this. My fav plugin!
Lonthor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 02:29 PM  
NuclearTonic
The Undefeated
 
NuclearTonic's Avatar
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 247
Uploads: 1
Quote:
can you help me?
Yeah, sorry, I thought you were trying to have me change that line of code to match what you posted. When I opened the file as saw it matched, I figured there was a misunderstanding.

My guess is that you are in a Locale other then English, German or French. Is that true? If so, I'll have to go through and default to english. Thanks.

Last edited by NuclearTonic : 11-18-2010 at 03:40 PM.
NuclearTonic is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 02:12 PM  
Boroming
The Wary

Forum posts: 0
File comments: 3
Uploads: 0
still cannot load the plugin

still getting this error on load

Code:
...ngs Online\Plugins\Tonic\TonicBars\Menu\MainMenu.lua:109: attempt to index field 'MainButtons' (a nil value)



can you help me?
Boroming is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2010, 12:32 PM  
NuclearTonic
The Undefeated
 
NuclearTonic's Avatar
Interface Author - Click to view interfaces

Forum posts: 8
File comments: 247
Uploads: 1
Quote:
I installed the 2.0 version on my live character. Had some issues.
...
If you need anything let me know, I'll try and help you out with ss or whatever you need.
Wow... I'm sorry you are experiencing so many issues. I'm not seeing a lot of those. Can you try something for me? When you installed v2.0 did you just copy the files over top of the old ones?? If so, can you please Remove EVERYTHING under "/lord of the rings online/plugins/tonic/" and download the files again. I moved around a lot of code and what I'm thinking might be happening is that it's finding the old code files and trying to use them, instead of the new ones. Let me know if you are still having issues after that.

Quote:
Issues using Copy Profile with Shortcuts
I know how to fix your issues with coping profiles. I'll push the fix today. I put in a hack to fix a Turbine issue related to a Client Crash when the reference count on a consumable went to 0, but it looks like that Hack that I added protects against other bad behavior.

Quote:
Just a silly question : why do i have the addon in French ? all my game is English (usa) version but the addon since version 2.0
Question: do you live in France? The reason I ask is that this seems to be an Operating System setting. The Client just reads in the value and when TonicBars asks the Turbine Api what Locale you are using it's coming back with "fr" for french. One of the improvements I have planned is to allow you to configure your language independent of what the client reports, but that'll come later.

Last edited by NuclearTonic : 11-18-2010 at 12:40 PM.
NuclearTonic is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 11:37 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui