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12-10-2012, 09:17 AM
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The Undefeated
Forum posts: 7
File comments: 15
Uploads: 0
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I love this Addon, although I'm using only the Effect Windows to create a seperate Buff and Debuffbar.
Theres only one thing that bothers me: the Effect Windows can only grow from bottom to top, top to bottom - I'd really like to see a more traditional Buff-Style growing from left to right, right to left with the bufftime below the icon.
I use the Effect Windows to keep track of short time buffs (all buffs below 120 sec Duration), which are vital through battle, all buffs in a row would provide a better view then a column.
Can't use the Effect Slider, because Bufficons are overlapping.
Maybe you can add a new display function some time...soon? 
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12-08-2012, 04:33 PM
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The Unscathed
Forum posts: 15
File comments: 173
Uploads: 2
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I've update BuffBars to version 2.1.0. This version has support for storing quickslots/windows/sliders on an account level or character level. This enables you to define common bars for all your characters. Quickslots that are account level still need to have the quickslot set on each character as inventory items/skils are character specific. The setting is called "Load For" and you can find it under each quickslot/window/slider general configuration.
Last edited by Pengoros : 12-08-2012 at 04:48 PM.
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12-05-2012, 04:43 PM
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The Wary
Forum posts: 0
File comments: 22
Uploads: 0
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Quote:
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@Fastback66 Those kind of effects are sent to BuffBars by the CombatAnalysis plugin. I'm not sure if those effects are in the current version of it(4.1.6). Evendale has added a way to add your own debuffs in the next version(4.2.0) due out soon. That means that even if CA doesn't have support out of the box for those effects you will be able to add them yourself if they show up in the combat log.
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Ok, Thanks
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12-04-2012, 09:33 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Quote:
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@Sir Valiant I'm currently working on an update that will allow you to set the scope on effect windows and sliders. This will allow you to configure items that will show for all characters or just the current character. I should have it finished and released in the next few days.
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Awesome! Thank you very much! 
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12-03-2012, 02:52 PM
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The Unscathed
Forum posts: 15
File comments: 173
Uploads: 2
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@Sir Valiant I'm currently working on an update that will allow you to set the scope on effect windows and sliders. This will allow you to configure items that will show for all characters or just the current character. I should have it finished and released in the next few days.
@Farkenel Check the plugin manager(/plugins manager) and make sure BuffBars is set to automatically load for all the characters you want. You can also configure auto-load on the character selection screen by clicking the "Manage Plugins" button and then selecting BuffBars.
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12-02-2012, 04:15 PM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Fantastic addon. Thank you! The only problem I am finding is that each time I log in I need to type "/plugins load BuffBars" for it to show. Is this normal, or is it an issue? If it's an issue, any idea how I fix it? Thank you in advance.
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12-02-2012, 12:43 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Copy settings from one charater to another?
Is there a way to take the layout from my main character and save it to my alt? Or do I have to actually setup each character from scratch?
Thanks for the help
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12-01-2012, 11:20 AM
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The Wary
Forum posts: 1
File comments: 1
Uploads: 0
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Cunning Attack
Hello,
I'm trying to get Cunning Attack (BRG bleed effect) to show up in a bar. I've tried almost everything possible combination but it just wont work.
Anyone able to tell me if it possible at all and how?
Thanks.
/Z
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11-30-2012, 05:12 PM
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The Unscathed
Forum posts: 15
File comments: 173
Uploads: 2
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@Fastback66 Those kind of effects are sent to BuffBars by the CombatAnalysis plugin. I'm not sure if those effects are in the current version of it(4.1.6). Evendale has added a way to add your own debuffs in the next version(4.2.0) due out soon. That means that even if CA doesn't have support out of the box for those effects you will be able to add them yourself if they show up in the combat log.
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11-30-2012, 08:12 AM
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The Wary
Forum posts: 0
File comments: 22
Uploads: 0
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It installed fine and is running smooth. My only problem is I still cannot get the Warden Morale-Taps to show up anywhere on BuffBars, the only place I can see them, is the small Icon under the enemy's vitals, which needs to be highlighted with the cursor to see the remaining time.
And I am running the latest version of CombatAnalysis as well, Version 4.1.6
Last edited by Fastback66 : 11-30-2012 at 11:20 AM.
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11-30-2012, 03:33 AM
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The Unscathed
Forum posts: 15
File comments: 173
Uploads: 2
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I've updated BuffBars for RoR. The release notes are posted in the description above. Let me know if you guys find any outstanding issues.
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11-29-2012, 01:09 PM
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The Undying
Forum posts: 29
File comments: 35
Uploads: 2
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If you find the time, could you add an option for limiting the visibility of a buffbar to only when mounted or unmounted?
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11-26-2012, 01:41 PM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Don't know if it's just me but the Ettenmoors keep buff of Lumber camp does not show up on my buff bars.
I've checked and it's not in any of my blacklists.
Any fix for this or help with the issue would be greatly appreciated.
Thanks.
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11-16-2012, 07:39 PM
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The Wary
Forum posts: 2
File comments: 1
Uploads: 0
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"Yes the pots don't show up because I haven't added the names into the list yet. I'll try and get an update posted this week to fix that along with some of the other bugs people have been reporting."
I've noticed the same thing with the new morale and power pots. Please make sure you add them to the list while you are at it
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11-15-2012, 07:19 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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i am currently having an issue trying to get ANY warden debuffs to display on buffbars. I have and am using Combat Analysis ver 4.1.6 and BuffBars ver 2.0.4.
Both are active and running and effects are indeed getting logged correctly on CA. I have tried damage over time effects, bleeds, shield piercer, taunts, morale taps and the power attack line but nothing shows up.
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